In Diablo II: Resurrection, long-time fans of the Druid class have hoped that a true Summoning Druid build will one day become a reality in the upcoming expansion. As a starting point, this article will discuss some of the flaws and limitations of the build as it currently exists on the 2.4 PTR, even though it has the potential to be turned into a viable build by upgrading to more expensive Cheap Diablo 2 Resurrected Items. I'd like to share some final thoughts on potential solutions that will go a long way toward making the Summoner Druid a viable build for Diablo II: Resurrected -- without the need for ridiculously high levels of specialized equipment.
The Summoner Druid has undergone some changes in D2R 2.4 We found that the Dire Wolves provided the best balance of durability, high damage, and coverage for Druids when compared to the Spirit Wolves (which were too squishy) and the Grizzly (which had insufficient spatial coverage and weird AI problems where the bear would sometimes just walk away from targets). We also discovered that the Oak Sage was the most beneficial of the herbs we tried. With an increased chance to summon Ravens, the Summoning build becomes significantly more powerful, despite the fact that the Ravens don't last very long, which means you'll be spending the majority of your time back in the back field summoning more Ravens to replace those that have died. Using your Ravens to target enemies was a great advantage, because the Dire Wolves would almost always follow your lead and target the same area. Minions can be difficult to direct because there is no way to tell them exactly where to fight, but this does give you a small amount of control over the areas in which they battle. The Ravens were not always followed, but they did so on a regular basis that it was possible to keep everyone together, at least in part. No bosses in Hell's final levels were able to withstand the power of this build, according to tests conducted. With the exception of some Raven recasting, they were all defeated in a short period of time and with little to no effort on the part of the Druid. wolves and bears working together should be legalized, and the prohibition against it should be lifted.
Increasing the number of Wolves we have access to summoning might also be something to think about. Improve the Vines' ability to support the summoned Minions and the party, while also giving the Druid something else to do in the process of reworking them. There is only one effect that Carrion Vine and Solar Vine have on the Druid, and it is not a beneficial effect at all. Produce a fresh vision for the D2R items for sale. Rather than buffing the druid, allow them to debuff their prey instead as they slither through the battlefield. Physical resistances are lessened as a result. Reducing their speed or damage output makes them more vulnerable to being attacked. The Spirit Wolves will benefit from a reduction in their ability to withstand the cold. Provide the druid with some strategic tools to aid their minions when they take a break from recasting their Ravens, of course, so that they can divert their attention to other things during their break. It is possible to extend the lifespan of ravens, even if only by a small amount. Summoner Druids are primarily concerned with recasting Ravens, which is the primary task for which they are responsible. As a result of this, damage is directed to the appropriate area of the body. It appears that restarting them quickly is effective in thinning out large groups of people more quickly. The moment you come across large groups of people, such as the pygmies in Act III, everything begins to shift dramatically.