In a blog post posted earlier today Blizzard announced that it's currently "significantly diminuting WoTLK Gold the rate at which the level of health of a creature varies with your item level." This change is already available to players of World of Warcraft .
"All we're trying to achieve here is to prevent situations that monsters die too fast so that players don't react to their presence, specifically during World Quests," Blizzard explained. "Our initial tuning was far more aggressive than what it was supposed to be. This could make it appear as if your upgrades weren't actually helping. This new setting will make quite clear that you're not yet gaining significant strength over those around you as your gear grows."
Another notable change that is available in the game is that Blizzard is reducing the value of damage dealt by enemies. "Our overall goal with this change is to keep the time it takes for a monster to be killed from becoming too short and also to make sure that the increase in the damage they deal is not necessary for the purpose," Blizzard said. "Instead this could make you feel as if they were becoming more dangerous, but that was not the intention."
Blizzard continued to state that some of the above-mentioned modifications were available within World of Warcraft through the 7.2 Public Test Realm patch, and even date back to January. The game's developer didn't inform players about it right away due to buy WOW WoTLK Classic Gold the fact that the studio was looking for "raw real and authentic feedback."